"Command & Conquer: Generals" is a real-time strategy (RTS) video game developed by EA Pacific and published by Electronic Arts. It was released in 2003 as part of the popular "Command & Conquer" series. Here are some key aspects of the game:
- Setting: The game is set in a near-future world where three factions are vying for global dominance: the United States, China, and the Global Liberation Army (GLA), each with its unique units and abilities.
- Factions:
- United States: Technologically advanced with a focus on air power and advanced weaponry.
- China: Emphasizes brute force, with powerful ground units and a strong defensive capability.
- Global Liberation Army (GLA): Guerrilla-style faction relying on stealth, hit-and-run tactics, and unconventional weaponry.
- Gameplay: "Generals" follows the traditional RTS gameplay, where players gather resources, build bases, and command armies to defeat opponents. Each faction has its set of unique units, structures, and superweapons.
- Generals: Within each faction, players can choose from different generals, each offering distinct bonuses and special abilities. This adds a strategic layer to the game as players can tailor their approach based on the selected general.
- Superweapons: Each faction has a powerful superweapon that can turn the tide of battle. These include the USA's Particle Cannon, China's Nuclear Missile, and GLA's Scud Storm.
- Multiplayer: "Command & Conquer: Generals" features a robust multiplayer mode where players can compete against each other in various game modes. The online multiplayer was a significant aspect of the game's popularity.
- Expansions: The game received an expansion pack titled "Command & Conquer: Generals – Zero Hour," which introduced new units, factions, and gameplay mechanics.